Virtual learning environments
Virtual learning environments represent a whole new form of educational technology. They provide a complex set of opportunities and challenges for educational institutions around the world. For the purposes of this report, we define a virtual learning environment as an interactive training program with integrated communication capabilities.
ThingLink is an educational technology innovation from Finland that allows users to easily add more information and links to pictures and videos. Over 4 million teachers and students use ThingLink to create visual learning experiences, presentations and materials.
Photo 1. ThingLink 360° photo of Personal Branding and Marketing module
Virtual learning environments are based on a real-world 360° panorama that students can move, rotate, and stop on the screen of their smartphone, mobile device, or computer.
Personal branding and marketing
One of the benefits of virtual environments is that the student can come back to the material as many times as needed.
Photo 2. Omnia’s students during the first online session
Omnia was responsible for leading the first online module studies. In this module, students started to build their own professional portfolios.
Photo 3. Oona Haapakorpi, a senior lecturer of Food Production in Omnia, gave the first online lesson
On 15th of January we started the first of five CORE project’s online teaching sessions. The theme of the session was “Personal Branding and Marketing”.
Photo 4. 360 Degree photo of the lesson